Pants

Pants

At Smeet, I designed up to 60 clothing items for avatars weekly, primarily focusing on crafting detailed, hand-painted textures. An important part for outfits are pants, which I designed the textures for and are shown on this page.

Overview

Role
3D Design

Genre
Social Game

Engine
In-House Engine

Tools
Photoshop, Autodesk 3ds Max, Substance Painter, Blender

Team Size
1-3

Duration
2019 – 2024

Platform
PC, Web Browser, Android,
macOS, iOS

Background

Smeet is a 3D social multiplayer game that allows players to connect and interact in a virtual world.
For additional information about Smeet, visit the 3D Models Page.

Goals

My goal is to create detailed textures and patterns that enhance the realism and depth of clothing designs, incorporating elements such as wrinkles, seams, and fabric folds to ensure the items look natural and visually appealing on avatars.

Challenges

Designing men’s pants can be challenging due to lower sales of extravagant styles, necessitating a creative approach to maintain commercial viability.

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