Most recently, I led the 3D and UI/UX design departments, where I honed my workflow to achieve an exceptional level of efficiency—producing up to 60 high-quality 3D items weekly while consistently meeting deadlines year-round.
My primary focus was modernizing the game’s visuals and user experience, successfully enhancing its appeal to a broader audience and increasing user engagement. Through my work, I strive to help businesses and individuals effectively communicate their stories and create meaningful connections through design.