About

Hi! I’m Vanessa.

Visual Designer, Dungeon Master, Cat Parent and Human, mostly.

About

I am driven by the challenge of designing user-centered experiences that seamlessly meet their needs and preferences. For me, design is about solving problems, sparking engagement, and creating meaningful connections.
I’m particularly fascinated by how design systems influence user behavior, enhancing their interactions and fostering lasting impact.

Outside my professional work, I find inspiration in leading Tabletop Role-playing Games, going to concerts and Game Nights in general, which often inspires my creative work.

Achievements

Over the past 6+ years I have worked in various areas of design: Graphic Design, UI/UX and Game Design.

Most recently, I led the 3D and UI/UX design departments, where I honed my workflow to achieve an exceptional level of efficiency—producing up to 60 high-quality 3D items weekly while consistently meeting deadlines year-round.

My primary focus was modernizing the game’s visuals and user experience, successfully enhancing its appeal to a broader audience and increasing user engagement. Through my work, I strive to help businesses and individuals effectively communicate their stories and create meaningful connections through design.

Design isn’t about
but clear communication.

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