Dresses/Skirts

Dresses/Skirts

At Smeet, I designed up to 60 clothing items for avatars weekly, primarily focusing on crafting detailed, hand-painted textures. For outfits, I also designed dresses and skirts, which are highlighted here.

Overview

Role
3D Design

Genre
Social Game

Engine
In-House Engine

Tools
Photoshop, Autodesk 3ds Max, Substance Painter, Blender

Team Size
1-3

Duration
2019 – 2024

Platform
PC, Web Browser, Android,
macOS, iOS

Background

Smeet is a 3D social multiplayer game that allows players to connect and interact in a virtual world.
For additional information about Smeet, visit the 3D Models Page.

Goals

The designs should emphasize flattering silhouettes that complement a variety of avatar body shapes, while also incorporating details like fabric texture, draping, and movement that enhance the overall visual experience.

Challenges

Designing skirts and dresses presents unique challenges due to their tendency to easily cause clipping issues, especially with legs. This makes it difficult to achieve clean rigging and weight painting, which are essential for natural movement and appearance within the game.
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