Shirts

Shirts

At Smeet, I designed up to 60 clothing items for avatars weekly, primarily focusing on crafting detailed, hand-painted textures. Shirts are a big part of an outfit. During my time, I designed many of them for specific outfits.

Overview

Role
3D Design

Genre
Social Game

Engine
In-House Engine

Tools
Photoshop, Autodesk 3ds Max, Substance Painter, Blender

Team Size
1-3

Duration
2019 – 2024

Platform
PC, Web Browser, Android,
macOS, iOS

Background

Smeet is a 3D social multiplayer game that allows players to connect and interact in a virtual world.
For additional information about Smeet, visit the 3D Models Page.

Goals

I aim to create designs that allow players to mix and match with most other wardrobe items to achieve a personalized style. Each shirt design needs to be able to be the centerpiece of an outfit to complement the diverse range of player styles within the game.

Challenges

Creating new and unique designs for shirts presents a challenge due to the finite nature of design possibilities. While I strive to be creative, I also need to align with what users like and what has been done in the past.

This requires balancing innovation with familiarity to meet user expectations while avoiding overly repetitive designs.

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