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Analog Games

These projects examine how design principles translate into physical play experiences.

✦ UI/UX Design
✦ Tabletop Roleplaying Game
✦ Card Game

UI/UX Design | Game Design | QA & Playtesting

Pen and Paper

Project Brief

A Beginner-Friendly Pen and Paper

A Beginner-Friendly Pen and Paper

Details

Platform

Analog TTRPG

Team Size

4

Focus

UI/UX Design, Game Design, QA & Playtesting

The Ten Seals is an analog role-playing game system set in a high-fantasy world, specifically designed to be intuitive for beginners without sacrificing depth. As UI/UX Designer of this project I was involved with creating the rulebook, the included starter adventure, character sheets, item cards, and maps.

01

The
Vision

A complex tabletop RPG system that feel effortless for first-time players. Full rulebook, adventure, cards, and maps inclusive.

03

The
Pressure

A fully interconnected rule system in a short timeline. Print-ready files that must be colour-consistent, durable, and production-ready.

04

What We
Shipped

A fully printed, playable system available on itch.io to this day. Character sheets that players understood without explanation.

05

What
Stuck

Print prep is a discipline of its own. Iteration is progress. And an expert in the room is worth weeks of research.

01   ✦   Ten Seals
Impact & Learnings

Key Takeaways

Planning Saves Time

Planning Saves Time

The print process requires careful planning, functionality and aesthetics are equally important.

Teammates as Experts
Teammates as Experts

An expert in their niche can efficiently educate the team on crucial aspects, which saves valuable time.

Precision from Day One
Precision from Day One

A solid feedback system and regular playtesting matters as much as the design itself.

UI Design

Card Game

Project Brief

A Card Game Redesign

A Beginner-Friendly Pen and Paper

Details

Platform

Analog Card Game

Team Size

3

Focus

UI Design, Graphic Design

Kardma is a visual redesign of the card game “Love Letter”, a game of risk, deduction, and luck where players try to expose other players to get to the princess. The theme is a play on karma and cards, suggesting that actions taken within the game can have consequences in future rounds, reinforcing the idea that dishonesty or foul play may lead to repercussions down the line.

02   ✦   Kardma
Key Takeaways & Impact

Karma at the Card Table

Rulebook Complexity

Rulebook Complexity

Rulebook Complexity

Rulebook Complexity

The Devil in the Details

The Devil in the Details

Small design details significantly impact user experience. Thoughtful illustrations, custom icons, and clear typography enhance both visual quality and usability, improving overall gameplay.

Conformity

Conformity

Visual consistency was maintained across all game assets by aligning design elements for both digital and print formats. A unified aesthetic was developed to reinforce the game’s narrative and thematic direction.

02   ✦   Kardma

Consistency Checklist

Every card in Kardma has its own character, color, and visual weight. The design makes each one immediately readable and memorable.

Unified card visual language

All 8 cards share the same grid & typographic system

Print & digital alignment

Color profiles matched across both outputs

Theme coherence

Every element reinforces the karma narrative

Rulebook Complexity

Rulebook Complexity

Rulebook Complexity

Rulebook Complexity

UI Design

Card Game

Project Brief

A Card Game about Ascension

A Beginner-Friendly Pen and Paper

Details

Platform

Analog Card Game

Team Size

3

Focus

UI Design, Graphic Design

Drawing from the absurdity and madness of Munchkin, the concept of How to God pushes the idea to the limit, where players aren't only battling monsters, but climbing their way up the hierarchy and towards godhood through many levels of advancement.

03   ✦   How To God

Core Goal

Reach Level 10 and Ascend to Godhood

Reach Level 10 and Ascend to Godhood

Reach Level 10 to becoming the ultimate divine force at the table. The objective is to eliminate other players and reach the highest level by successfully playing cards, winning encounters, and making strategic decisions.

03   ✦   How To God

Key Takeaways

Collaboration

Collaboration

Cross-disciplinary collaboration is key to the success of this project. All aspects of the game should align with the overall vision, meaning team members have to work closely. Understanding and supporting each other’s roles, clear communication and collaboration are essential to make sure every detail worked harmoniously.

03   ✦   How To God

The Impact

Middle Ground

Middle Ground

Successfully overcoming communication and collaboration challenges across different departments, we were able to bridge gaps in creative differences and align our goals. This led to a unified approach, where diverse perspectives contributed to the project’s success, enhancing the final product’s quality and cohesion.

✦   Contact Me

Have a project in mind?

Looking for collaboration? Send an email to contact@vhoffmann.design for inquiries and projects or fill out the form.

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