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Moving Tomorrow

A point-and-click adventure game that teaches intercultural competence to students and professionals.

✦ Quality Assurance

✦ Educational Game
✦ Serious Game

Project Brief

Moving Tomorrow

Educational Serious Game

The point-and-click serious game focuses on intercultural competence and is aimed at students and professionals. I conducted comprehensive QA across both parts of the game, resolving minor issues directly and escalating larger ones to the development team.

Details

Platform

Desktop

Team Size

6

Focus

Quality Assurance

Organisation

ESCP Europe Business School Berlin
Waza! Games

TLDR

I systematically tested gameplay, player feedback systems, visual and content consistency, and overall usability. Each issue was logged with clear reproduction steps, prioritised, and either resolved directly or coordinated with the development team for larger fixes.

An Intercultural Journey

Quality Assurance

Project Overview

✦   Moving Tomorrow

Where Education Meets Game Design

Moving Tomorrow bridges the gap between academic intercultural management theory and immersive, practical learning. Players take the role of Lucy, an ambitious young professional at Berlin start-up Runergy, navigating international work environments and making culturally-loaded decisions that shape the story's outcome.

Point-and-Click Adventure

Point-and-Click Adventure

Built in the tradition of classic adventure games, Moving Tomorrow lets players explore locations, interact with NPCs, and trigger branching narrative paths. Every click is a cultural choice.

Branching Dialogues

Branching Dialogues

Rich dialogue trees place players in real intercultural dilemmas: when to share vs. withhold information, how to navigate hierarchy, and how to balance private and professional life across cultures.

Embedded Insights

Embedded Insights

Players are introduced to culture, intercultural management, and diversity & inclusion. Players engage with scientific frameworks on cultural differences, cross-cultural similarities, and intra-national diversity within an international business context.

Blended Learning Format

Blended Learning Format

Each episode is followed by in-class discussion and reflection. The game is not a standalone product but a catalyst — designed to spark conversation and deepen academic engagement.

✦   Moving Tomorrow

Quality Assurance

I was responsible for the end-to-end QA process across both game modules and operated after a checklist.
Testing a serious game is fundamentally different from testing a conventional product. The intersection of educational rigour, narrative branching, and cultural sensitivity created a set of challenges unlike anything in standard QA practice.

01

Test Plan

Test Plan

Scope, risk assessment, coverage matrix for all game branches

02

Functional QA

Functional QA

Narrative logic, state transitions, click interactions, saves

03

Content Verification

Content Verification

Accuracy of cultural theory, diversity representation, copy editing

04

UX & Accessibility

UX & Accessibility

Readability, pacing, tutorial clarity, cross-platform behaviour

05

Bug Tracking & Regression

Bug Tracking & Regression

Issue lifecycle management, fix verification, release sign-off

06

Stakeholder Reporting

Stakeholder Reporting

Clear status communication to academic leads and developers

✦   Moving Tomorrow
Impact & Learnings

The Impact

Official Nomination · 2019

Deutscher Computerspielpreis — Best Serious Game

Deutscher Computerspielpreis — Best Serious Game

Germany's most prestigious award for computer games. Moving Tomorrow was nominated in the Bestes Serious Game category, recognising it among the country's outstanding contributions to game-based education.

✦   Contact Me

Have a project in mind?

Looking for collaboration? Send an email to contact@vhoffmann.design for inquiries and projects or fill out the form.

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